As many of you are aware, last night was the release of the highly anticipated Halo 4. I was able to pick the game up last night and play it for a few hours.
I will admit that in the past few weeks I have not been too excited about Halo 4. This is mostly because my life has been crazy busy, and all of my gaming excitement was directed toward Assassin's Creed III, which came out so close to Halo 4. I have not yet finished Assassin's Creed III and I plan to finish it before I dive deep into Halo 4. However, I needed to play Halo 4 for a little bit. And, well, after playing it last night I fell in love.
I have yet to play the campaign. I love Halo's story, so I am definitely looking forward to it. However, Halo has also been one of my favorite multiplayer franchises -- so I decided to dive into that first with my friend Dylan. That being said, my first impressions of the game are going to be based on the multiplayer. Here are my thoughts:
- I am glad the Battle Rife is back, but I feel it competes with the DMR greatly. Both the BR and DMR are weapons that can be used in Halo 4, which is the first time that has ever happened in a Halo game. I have always been a fangirl of the BR, and it is hard for me to admit that the BR has weaknesses. The DMR is obviously a better long ranged weapon, so I find myself using it more when I play on larger maps. As someone who always views the BR as the "end-all and be-all" of rifles in Halo, it is hard for me to admit that I don't use it in every match I play.
- The newly incorporated load out system closely resembles Call of Duty.
Especially because just about everything requires currency and/or level upgrades (including emblems). For the most part, I like this because I am able to chose which weapons, abilities, grenades, etc. that I want to start out with. I also like how you are able to change your loadout throughout the course of the match.
- The Assault Rifle has surprisingly improved. And it is good.
I never thought I would be able to say that I actually don't mind using the Assault Rifle. While it is not the best weapon, it is definitely an improvement from the past. It sounds cooler, it looks cooler, and you feel cooler when you need to use it. These are all things I never thought I would see out of the Assault Rifle.
- The new weapons and abilities that I have seen are impressive.Specifically, I am really loving the SAW gun, which is basically an LMG that wrecks faces. Also, a new ability is the Promethean Vision, which allows you to see through walls for nearby enemies.
- The game just looks really good.
The graphics have improved greatly from Halo 3, and even from Reach. The first thing I noticed when I got into my first multiplayer match is how beautiful the environment was (and that says a lot because usually Halo multiplayer maps are quite bland). I can only anticipate how good the campaign will look.
- Multiplayer, overall, is a huge improvement from Halo Reach.
I could not get myself to enjoy Reach's multiplayer. This made me worried that 343 would use much of Reach's multiplayer as inspiration for Halo 4. Thankfully I can see more traces of Halo 3 than I can of Reach, and because of that I have decided that Halo 4 will become my new "multiplayer game".
- From what I have seen so far, there is no penalty on EXP if you quit a match mid-game, which means there will be no penalty for my rage quits!
I'm just kidding about this one, guys. (Or am I?)
Being such a huge Halo fan (as I am currently staring at my miniature replica Battle Rifle on its stand and I sleep next to my Arbiter action figure near my bed each night), I can say that I have really great hopes for Halo 4. I am happy that 343 Industries has decided to take on Bungee's successful franchise. They now have this chick's full approval (not saying that means much, but I still feel cool saying it)!
And, as 343 reminded us this morning in their message to all Halo players, do not forget to vote today if you live in the United States! There is still time to do so!